Saturday, February 23, 2013

Sunday, February 17, 2013

Random Lighting work done



 A simple night lighting test done to help a colleague at work.


A work in progress using the model for Lighting Challenge #5 Under The Boardwalk.




A work in progress using the model for Lighting Challenge #10 Flying Spaghetti Monster.



A work in progress for Lighting Challenge #31 The Enchanted Forest.


Monday, February 11, 2013

Sunday, February 10, 2013

Blender Cycles

Just trying out blender render engine. I guess I still need to learn alot more coz it rendered very slow. That's why I'm gonna post a screenshot instead.


Saturday, February 9, 2013

#1 FruitBowl Lighting Challenge WIP_02



Working on the previous scene and added some color to the shaders. There are no textures at the moment. Did a quick render and comped it in ae. It seems I forgot to add the shader on the apple leaf.

Sunday, December 30, 2012

Teeth and Gums


Had done few teeths for Oral-B project. Redid this whole set with new textures and comped it for a pitch.

Wednesday, December 19, 2012

#1 FruitBowl Lighting Challenge WIP_01


Simple lighting test using the fruitbowl model from CG Lighting Challenge. Rendered in maya and vray and comped using aftereffects.

Thursday, December 13, 2012

Shaders testing

Been doing some shader testing. Its way too much easier to do the same thing vray compared to mental ray. Here's my result so far.

Vray BlendMtl and Vray Bump Mtl used to combine scratch shader, rust shader and paint shader in vray.
In mentalray, I used mib_color_mix and mia_material_x_passes to combine scratch shader, rust shader and paint shader.